From Altair Ibn-Laahad (Syria) during the Crusades, to Ezio Auditore da Firenze (Italy) during the Renaissance, to Edward, Haytham and Connor Kenway of the early Americas, and to Arno Dorian of the French Revolution, Assassin’s Creed features a timeless conflict between the Assassin and Templar orders. Despite both sharing the same objective of world peace, the Templar order seeks to impose peace through fear and what its creed endears as a necessary tyranny, while the Assassin order seeks peace through freedom and liberty. Throughout the game series, its different protagonists and antagonists are engaged in constant battles in different time periods and in different real world locations. The game’s strongest point is its stellar recreation of old cities, from Damascus to Rome, to the early Americas and the Caribbean, and to France in 1791, just before the rise of Napoleon Bonaparte. The game’s circumspect inclusion of key figures from actual history, such as General George Washington of the Continental Army, and Benjamin Franklin, is another strong point.
The art of stalking targets and dispatching them silently is more challenging to master than instinctively charging in gung-ho fashion and killing everything in sight. This may be, perhaps, instructive of how some envision the use of force: to be discreet and not reckless. For if the assassin is discreet about who is eliminated, innocent people do not get caught in the crossfire, as they do under the Templar order’s methodology. The game itself penalizes the player for killing innocent civilians, and it imposes the consequence of having a higher probability of being defeated by overwhelming numbers of enemies if, as in the edition Assassin’s Creed: Unity, the player is not discreet about who is targeted. The same could be said about any nation that misuses military force on the world stage.
by James Hill