Battlefield

Driven by simulated military conflict between the United States and other world powers, the Battlefield series of games aims to immerse players in the most realistic virtual war experience to date. The game is driven by strong and realistic physics — such as the Coriolis effect for snipers — of which the parameters are adjusted to be as life-like as possible. Bullet impact, artillery shells, overhead dogfighting, and the general sounds of war culminate in a breathtaking experience that would not have been thought possible twenty years ago.

Beginning with Battlefield 3, the game’s singleplayer campaign appears, as said by some who lean to the left in American politics, to be based on anti-globalization fears by many on the political right. If there is any truth to the speculation, there is at least some corroboration demonstrated by the game’s strong appeal to more aggressive, if not conservative thinkers with regard to American exceptionalism. While it cannot necessarily be dubbed jingoistic, there is a strong sense of chauvinism that seems to inform the story in Battlefield 3, where military conflict between the United States and Iran is simulated. This is not to say it is truly evidence of “neocon propaganda” as the political left may charge, but America always seems to maintain a heroic role in the game’s singleplayer campaign. This is also true of Battlefield 4, where military conflict between the United States and China is simulated.

by James Hill