Pokemon Go, at its best, is the most innovative mobile game to date. It boasts a clever concept: to walk to real world locations called “PokeStops”, marked on a map on your smartphone or tablet to acquire items and collect Pokemon, gaining experience (XP) points along the way. The player can use their pokemon to battle other players’ pokemon In locations called “gyms”. The game is excellent for treasure-hunting style gameplay, relatively new to the industry, despite often very poor performance on iOS and Android operating systems. But the focal point of Pokemon Go is to encourage players to travel and interact more in the real world, where they are bound to run into other players, living the intangible dream of Pokemasters from the cartoon media.
Thus far, Pokemon Go is a proven phenomenon, reaching millions of players worldwide. For it to make sense to skeptics who just do not see the point of physically traveling just to play a video game, it has to be experienced firsthand. Without the social aspect of interacting with other people, it is not much more than a typical mobile app game. Amid the silliness and subsequent frustration of tracking down and trying to capture the most sought after Pokemon, people are drawn to Pokemon Go by the fantasy of being a Pokemaster like Ash Ketchum and characters in the cartoon universe. However, even if it that aspect does not live up to one’s expectations, amid its simplicity and bugginess, one cannot help but keep on playing for the thrill of the social interaction. Now, it seems the world is playing and utilizing this app for their daily exercise and human interaction which, as of today, is something of both a scare and a nuisance for the general public.
by James Daniels